Category "realitykit"

Getting errors when running AR App template in Xcode

Running Xcode 13 beta on MacOS 12 beta deploying to iPad Pro 4th gen running iOS 15 beta. In Xcode, I create an app using the Augmented Reality App, selecting d

RealityKit – Why AnchorEntity position is always (x: 0, y: 0, z: 0)

I am using the following to to place an object on a plane. It works but the position of the anchor is always coming out to be 0,0,0 even though it is based on t

RealityKit – Get ModelEntity Size as SIMD3<Float>

Is there anyway to know the size of the ModelEntity as SIMD3? Once, I get the size, I want to pass it to the CollisionComponent. let box = ModelEntity(mesh: Me

Use RealityKit ARView on macOS

I'm trying to use an ARView in a macOS-only project. I can load a scene (tested with a Reality file from Reality Composer), and it renders fine. But how do I co

RealityKit – Difference between loading model using `.rcproject` vs `.usdz`

I'm building a simple app that adds a hat on top of the user's face. I've seen examples of 2 different approaches: Adding the object as a scene to Experience.rc

ARKit on different iPhones

I've been looking for an answer to whether ARKit, specifically ARSCNView, shows the same screen/view/scene size on all devices. I only have an iPhone XS so I am

SceneKit- Cannot query using bitmask

We were able to have custom raycasting using bitmasks: let hitTest = sceneView.hitTest(location, options: [categoryBitMask: bitmask]) But hitTest is deprecated

Why so many debug error using ARKit and RealityKit?

On my project I simply wrapped a ARView, setup a configuration and run it on my real device, when I start the app Xcode print out the following error debug mess

ARFaceTrackingConfiguration – Depth map not aligned

I'm working currently of getting depth map from an ARFaceTrackingConfiguration but I have some trouble with this, because it's like the depth map drift a bit fr

How to programmatically export 3D mesh as USDZ using ModelIO?

Is it possible to programmatically export 3D mesh as .usdz file format using ModelIO and MetalKit frameworks? Here's a code: import ARKit import RealityKit impo

RealityKit Collaborative Session Debugging

I want to make AR Apps with RealityKit Collaborative Session. It seems needed to use multiple device, not simulator for me. I have an actual device only one. Ca

Using Vision and RealityKit Rotates Counterclockwise and Distorts(Stretches?) Video

I am attempting to learn object detection in iOS, and then mark the place of the detected object. I have the model trained and installed in the project. My next

How do I make an entity a physics entity in RealityKit?

I am not able to figure out how to make the "ball" entity a physics entity/body and apply a force to it. // I'm using UIKit for the user interface and RealityK

Is there any way to load FBX file using ARKit?

In my project I am projecting 3d files using ARKit. I am able to project .dae and .obj format models. Is there anyway I could load .fbx files?

ARKit/RealityKit – People Occlusion config not working

For some reason I can't get people occlusion to work, even though I looked at someone's question on Stackoverflow. Here is my code: //Load ARView let arView =

How do I make a hexagon with 6 triangular SCNNodes?

I'm trying to make a hexagon grid with triangles without altering any pivot points, but I can't seem to position the triangles correctly to make single hexagon.

RealityKit – Text mesh resource performance warning

I have an object in RealityKit that I hover some text over. I make the text using the built in static function on MeshResource like this. let textMesh = MeshRes

Why is the file size of a .reality file so much larger than .usdz?

I am using Apple's new Reality Composer application to attach an image anchor to my .USDZ. My USDZ file is +/- 5MB when imported to Reality Composer and the re

Load glTF model into RealityKit scene?

I'd like to load a glTF file generated by another program into RealityKit. I get the impression that the only way to load models into RealityKit is via USD or R

RealityKit – How to add a Video Material to a ModelEntity?

I use the code to add a picture texture in RealityKit and it works fine. var material = SimpleMaterial() material.baseColor = try! .texture(.load(named: "ima