function RENDER_RAY(plr,rayNumber,Ray_Distance,RayAmount,rayAngle) local theta = plr.angle - FOV/2 local diss = Ray_Distance * math.cos(math.rad(theta -
I'm new to this and currently building an AR-related application, on the old version I stated this let results = self.hitTest(screenPosition, types: [.featurePo
Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
I want to implement a graphic raycaster/ laserpointer to the left Oculus controller, so I can interact with UI buttons in Unity. I have seen a lot of tutorials