Category "particles"

How to expand particle system angle spread to 3 dimensions

I am trying to understand how to implement angle spread for a 3D particle system, to achieve an effect similar to a fountain. I can get it to work for a 2D syst

UGameplayStatics Emitter Attached but not completing

I have created a particle effect and I am attaching it using UGameplayStatics::SpawnEmitterAttached(Elecricity, gunMesh, TEXT("MuzzleFlashSocket")); but the par

Way of setting the duration of a particle spawner loop help and way of stopping the function loop

I am using Pixi.js to spawn some particles on a canvas, but I need the particles to be spawning only for some time (3 seconds). I created a loop function that s

Is there an alternative to "Arnold" for Houdini Apprentice?

I've been working in Houdini Apprentice, trying to learn about FLIP tanks, but the tutorial I'm using explains the shader texturing of particles by using "Arnol