Category "network-programming"

Improving exception handling of Netmiko script to SSH into Cicso devices

I'm trying to improve the exception handling of a netmiko script that successfully runs commands on Cisco devices listed in a text file and saves a list of the

Overcome WebRTC blocking on some ISP's

I am trying to build a video calling app using webRTC and it is works fine most of the times on home networks. The moment I enter a secure network like a univer

Corrupted .gif download file using rust but without rust using curl command it works

Hi I tried to download a .gif file using curl command in Linux fedora 36 using curl https://static.wikia.nocookie.net/minecraft_gamepedia/images/d/d1/Magma_Bloc

Why socks5 UDP association terminates when the TCP connection that the UDP ASSOCIATE request arrived on terminates?

As socks5 rfc says, A UDP association terminates when the TCP connection that the UDP ASSOCIATE request arrived on terminates. I wonder, doesn't "the TCP conn

Cant reach 3rd Party App from Docker container

I have an application where I have multiple instances of container talking with each other and another external application. My external application is on 10.13

What's the best class to store the network identity of a computer in .net?

On Windows, a computer can be located using its Netbios name, DNS name, IPv4 or IPv6 name. Is there a built in class in the .net Framework that can aggregate a

What's the return value of Socket.accept() in python

I made a simple server and a simple client with socket module in python. server: # server.py import socket s = socket.socket() host = socket.gethostname() port

Network Tables C++

I am quite new to C++ socket programming. Since I am in an FRC team, I need to communicate between my application and the Compact RIO via an interface known as

How do I solve SecurityNegotiationException and InvalidCredentialException in WCF

So I've written a small game and wish for the game to be playable over the internet. I've been testing the game just through localhost using these configs: Cl

How to find the socket connection state in C?

I have a TCP connection. Server just reads data from the client. Now, if the connection is lost, the client will get an error while writing the data to the pipe