Category "move"

Too many copies of the function to use std::move in C++

I have 2 classes: A and B. I need to pass instances of them to a function that will push them into a vector. I want to have good efficiency in my program, so I

Getting out of a loop, but it needs to remain running?

I've made a circle move around (in a circle), but now my application won't move on to the other tasks as I got myself caught in a loop. How do I get out of this

Getting out of a loop, but it needs to remain running?

I've made a circle move around (in a circle), but now my application won't move on to the other tasks as I got myself caught in a loop. How do I get out of this

Netlogo: move turtles to non-occupied patches and print it

I want to move turtles to one of patches not fully occupied (n-jobs-to-fill != 0). The code is ask turtles [move-to one-of patches with [n-jobs-to-fill != 0] A

Move elements while reallocation elements in vector

I have the following code: #include <vector> #include <iostream> struct Data { Data() = default; Data(const Data& other) {

Netlogo: update a list after each movement

I need help with the following problem. I have turtles located in 3 different zones A, B, C. They have some properties turtle-own[place-to-go] patch-own[n-of-em

Basic forward list using unique_ptrs

As an exercise in learning C++, I want to build my own forward list using raw pointers and using unique_ptrs. Using raw pointers, I have: struct node_raw {