Category "directx-12"

Is there a way to receive as a string, the errors from DX12?

Example: Here's the debug log for CreateGraphicsPipelineState, it tells me what went wrong: D3D12 ERROR: ID3D12Device::CreateGraphicsPipelineState: Root Signat

Why convert to XMFLOAT instead of using XMVECTOR directly?

While studying DirectX 12, it says that I should use XMFLOAT instead of XMVECTOR for class data members. I do not understand why. Is it wrong that defining the

Why d3dx is deprecated?

I'm very new to DirectX, and learning it only for a week. A collection of powerful lessons I found and learn from is braynzarsoft d3d12 lessons. It's very diffi