I'm using DirectX 11. I'm trying to draw a Cube mesh to the screen but the bottom half is getting cut off. If I move the camera up/down the bottom half is still
Summarized question Does unrolling a loop affect the accuracy of the computations performed within the loop? And if so, why? Elaboration and background I am wri
While trying to run a simple JavaFX program on IntelliJ IDEA, I kept getting a long line of errors in the console that started with "Graphics Device initializat