So i seem to be having an issue with assigning a value to a buffer within a compute shader. Essentially, I want to check if a calculated value is greater than o
I'm currently investigating if it's technically feasible to move some calcuations from a CPU implementation to compute shaders. There is a step where I really n
Summarized question Does unrolling a loop affect the accuracy of the computations performed within the loop? And if so, why? Elaboration and background I am wri