I have been upgrading some old code and have been trying to update to c++11 where possible. The following code is how I used to display the time and date in my
I'm currently using unreal read from video and cameras. I got a Media Player and Media Texture alongside with it. I'm aware that It is possible to read pixels f
I've created a plane with six vertices per square that form a terrain. I colour each vertex using the terrain height value in the pixel shader. I'm looking f
I have gone through some examples in the internet for operator overloading where the return type of operator+= is T&. Since we can't chain += like T a = b =
I made what I think is a good fixed-point square root algorithm: template<int64_t M, int64_t P> typename enable_if<M + P == 32, FixedPoint<M, P>
But I don't know if I should go for static methods, just a header, a class, or something else? What would be best practice? But, I don't want to have an instan
Is it legal to use an incomplete type in a template if the type is complete when the template is instantiated? As below #include <iostream> struct bar;
I want to iterate an unordered_set from the end to the begin: unordered_set<Expression*> BlocExpressions; for(auto it=BlocExpressions.end(); it != BlocEx