From this Lazy Foo tutorial (https://lazyfoo.net/tutorials/SDL/21_sound_effects_and_music/index.php) I wrote the following lines of code: #include <SDL.h>
We are trying to integrate Crashpad with our Qt application and have run into several errors. We built Crashpad and attempted to link it to our application usin
Lines from Anthony William book: std::launch::deferred indicates that the function call is to be deferred until either wait() or get() is called on the fu
I am translating a Matlab code to OpenCV. The Code Involves lots of reshaping of large Matrices. As the matlab reshape differs from OpenCV you can't just use Op
The Wiki Double-precision floating-point format says: This gives 15–17 significant decimal digits precision. If a decimal string with at most 15 signific
I want to find out the clockwise angle between 2 vectors(2D, 3D). The clasic way with the dot product gives me the inner angle(0-180 degrees) and I need to us
What's the difference between constexpr and const? When can I use only one of them? When can I use both and how should I choose one?
I wrote this program that outputs the coordinate of my current mouse position: #include <sdl.h> #include <iostream> int main (int argc, char** argv
I tried to run a basic C++ file in the terminal: #include <iostream> using namespace std; int main() { cont << "This is my f
I've programmed only in Java in my career and started using C++ since 10 days, so this question may seem strange to many of you. I have defined the structure of
I am working on a requirement to do instrumented build for c++ code on coverity(static code analysis tool, version 7.5.1) build server via command line. Need to
I have a function in my program which rotates a point (x_p, y_p, z_p) around another point (x_m, y_m, z_m) by the angles w_nx and w_ny. The new coordinates are
Is there a difference between the following definitions? const double PI = 3.141592653589793; constexpr double PI = 3.141592653589793; If not, which styl
I've written a function trailing_zeroes(int n) that returns the number of the trailing zeroes in the binary representation of a number. Example: 4 in binary is
New to c++ and possibly a really stupid question, but is there something like a destructor but for functions? I making a sort of game and as you can see that th
this time i would know how can i calculate for each frame the camera motion in term of x and y pixel coordinates, i've googled and i've found that CalcOpticalFl
I wrote a C++ project with some assembly code files in it. The project files include a C++ file with a main function, and a test.asm file. I configured the proj
So I need to come up with something like this: It's a layout of seats on an airplane. 1 A B C D 2 A B C D 3 A B C D 4 A B C D 5 A B C D
class Stack { private: int tos; const int max = 10; int a[max]; public: void push(int adddata); void pop(); void pr
class Stack { private: int tos; const int max = 10; int a[max]; public: void push(int adddata); void pop(); void pr