Category "bulletphysics"

What is slowing down RigidBody?

I have created a very simple scene with just a single RigidBody in it. My whole code is below: extends RigidBody func _ready(): self.apply_central_impulse(

Using bullet physics car and heightfield, car get stuck how can I fix?

I've been working on implementing a car in my game using bullet physics. The physics of the car uses btRaycastVehicle and the code is mostly based on the ForkLi