Category "bevy"

shadertoy's GLSL and Rust Bevy WGSL incoherence

I'm trying to get into Shaders and decided to init a project using Rust and Bevy, the objective is to reproduce a raymarching shader just to confirm that the en

How to test system that requires Time resource?

I want to write tests for system that moves entities and detects collisions, system uses Res<Time> to ensure that entities move with constant speed. I was