Category "augmented-reality"

Using sceneform dependency in android studio module

I'm trying to use sceneform dependencies in android studio module. But it says an error: Sceneform may only be applied to Android projects Though, using

Get Unity compass true north heading

I'm currently trying to implement a location-based AR app for Android using Unity C# and ARCore. I have managed to implement an algorithm which gets latitude/lo

How can I host a AR/javascript website on XAMPP/AMPPS?

this could be an obvious question/answer but I am trying to host this AR-based example model website on my local XAMPP host but it keeps appearing with a white

How do I make an entity a physics entity in RealityKit?

I am not able to figure out how to make the "ball" entity a physics entity/body and apply a force to it. // I'm using UIKit for the user interface and RealityK

ARCore – Raw Depth Data from rear Android depth camera

I can't figure out how can I get raw depth data from my Xiaomi Redmi Note 8 Pro with rear ToF depth sensor. I've tried: Camera2Format from android samples. No

Unable to locate sdkmanager.bat. Did you run Android Studio and install cmdline-tools after installing?

i was trying to make use of unreal engine 4 template for AR but i got this error. This step kinda connect android studio with unreal but i just don't work.

Is there any way to load FBX file using ARKit?

In my project I am projecting 3d files using ARKit. I am able to project .dae and .obj format models. Is there anyway I could load .fbx files?

Arrange SCNNodes in Circle

I'm creating multiple nodes automatically and I want to arrange them around me, because at the moment I'm just increasing of 0.1 the current X location. capsu

Android: Unable to detect vertical plane

I am trying to detect a vertical plane like wall to add image view on a vertical plane. But did not find the vertical plane. As per the default config for a ses

ARKit/RealityKit – People Occlusion config not working

For some reason I can't get people occlusion to work, even though I looked at someone's question on Stackoverflow. Here is my code: //Load ARView let arView =

Place multiple SCN objects in touchesBegan method

My Swift code below uses func touchesBegan to place a SCN object in the ARKit view. The problem is – it's only placing the object one time. I would like t

RealityKit – Text mesh resource performance warning

I have an object in RealityKit that I hover some text over. I make the text using the built in static function on MeshResource like this. let textMesh = MeshRes

Why is the file size of a .reality file so much larger than .usdz?

I am using Apple's new Reality Composer application to attach an image anchor to my .USDZ. My USDZ file is +/- 5MB when imported to Reality Composer and the re

Load glTF model into RealityKit scene?

I'd like to load a glTF file generated by another program into RealityKit. I get the impression that the only way to load models into RealityKit is via USD or R

When I try to run "xcrun usdz_convert" I get an error

I updated to macOS Catalina 10.15 and Xcode 11.0. Now this command is not running now: xcrun usdz_convert I get this error even though I've updated both $PAT

RealityKit – How to add a Video Material to a ModelEntity?

I use the code to add a picture texture in RealityKit and it works fine. var material = SimpleMaterial() material.baseColor = try! .texture(.load(named: "ima

I want to create AR app in UNITY the uses GPS, but the sensor is jumpy

On one hand i have the image-based AR that Unity provides me, which is amazing in making things seem as if they are actually around my in the real world. Proble

Occlusion Material or Hold-Out Shader in ARKit and SceneKit

I have seen some examples demo of ARKit where material A is blocking material B, kind of creating occlusion effect, or black hole, or masking. But all of them s

ARKit how position nodes base on horizon and not the camera orientation?

When I add a new node with ARKit (ARSKView), the object is positioned base on the device camera. So if your phone is facing down or tilted, the object will be i

location-based Ar: position is not accurate

I'm using ar.js/a-farme to put GPS entities My problem is that the position of the entities is not accurate and it is moving with me (not stable). even that the