Category "assets"

Reading a Config File in Android from a Golang Bind Service

I have a Golang program from which I have created a package using gomobile bind. It creates two files abcd.jar and abcd.aar. I have copied these 2 files to the

SwiftUI custom accentColor not working on physical device(iOS 13) but works everywhere else(iOS 14.0+)

In my SwiftUI View I've an Image that I've loaded from assets. I've set the foregroundColor to accentColor, which I've also set in asset as my custom AccentColo

specify mime type for dataUri when using webpacks asset/inline

I'm loading audio files with webpacks asset/inline { test: /\.(wav)$/i, type: 'asset/inline', } import someWAV from './wav/some.wav' working all fine, fil

Copying assets directory from source to build directory in CMake

I am trying to write a game for practice in C++. I am using CMake for this, and my project gets built in a separate build directory automatically by my IDE. How

image not showing from internet using Image.network

import 'package:flutter/material.dart'; import 'package:flutter/src/widgets/basic.dart'; void main() { runApp( MaterialApp( home: Scaffold(

FlutterError: Unable to load asset

This is the folder structure of my app .idea .vscode android build fonts Oxygen-Bold.tff Oxygen-Light.tff Oxygen-Regular.tff images pizza0.png pizza1.png i

Rails, Capistrano - Compilation failed without serving any debug log

I'm trying to deploy my Rails5 app to AWS EC2 instance using Capistrano3. However when it comes to assets compile, it fails without logging any reasons. Where

Flutter: Unable to load asset

I cant Upload image as a background to a container, i have added the image in assets folder and added it to pubspec.yaml and showing me that error : I/flutter

AAssetManager_openDir takes long to execute

I have a problem with AAssetManager_openDir method taking long to return. It is not affecting all devices, it looks like it is quite fast on ART devices (only m