Category "arcore"

how to load sfb model from url in sceneform?

I m not able to load .sfb model from URI.parse("url") in sceneform. My code is ModelRenderable.builder() .setSource(this, Uri.parse(string))

ARCore: Raw Depth Codelab is not working on my phone

I wanted to test this codelab from Google, but whenever I try to run the part3_completed file/application on my Huawei P30 ELE-L29 phone, I encounter the follow

Bug in ARCore acquireDepthImage?

The documentation states that it's 16 bits each with top 3 bits set to 0, meaning the range should be about 8,192. My code is calling depthImage.getPlanes()[0].

Is there a way to extract frame by frame Both the Depth and RGB from an MP4 captured using ARCore API?

I tried creating a scanner through Recording and Playback API from ARCore in Android Studio, right now I can save the mp4 file format. I assumed that the mp4 fi

Adding a light to Sceneform node has no effect

I'm following the google developers guide on adding Light to a Node in SceneView: https://developers.google.com/sceneform/develop/build-scene Light spotLightYel

Using sceneform dependency in android studio module

I'm trying to use sceneform dependencies in android studio module. But it says an error: Sceneform may only be applied to Android projects Though, using

Get Unity compass true north heading

I'm currently trying to implement a location-based AR app for Android using Unity C# and ARCore. I have managed to implement an algorithm which gets latitude/lo

I want to create an object as soon as ARCore recognizes a plane

In the ARCore tutorial, recognizing a plane and touching it creates an object on the screen. But I want to create an object as soon as I know the plane. The al

ARCore – Raw Depth Data from rear Android depth camera

I can't figure out how can I get raw depth data from my Xiaomi Redmi Note 8 Pro with rear ToF depth sensor. I've tried: Camera2Format from android samples. No

Unity Build Error: Missing 'package' key attribute on element package at [:arcore_client:] AndroidManifest.xml:30:9-54

i am using ARFoundation 4.1.0 preview package and in XR plug-in management in unity project settings i have enabled the Arcore but the problem is when i build i

Unity Build Error: Missing 'package' key attribute on element package at [:arcore_client:] AndroidManifest.xml:30:9-54

i am using ARFoundation 4.1.0 preview package and in XR plug-in management in unity project settings i have enabled the Arcore but the problem is when i build i

Android: Unable to detect vertical plane

I am trying to detect a vertical plane like wall to add image view on a vertical plane. But did not find the vertical plane. As per the default config for a ses

ARCore – Session, Frame, Camera and Pose

I'm studying the ARCore References, Develop, make the course from Coursera, and read, understood and learn from the Samples. But I still missing some definitio

Google Sceneform – Is it deprecated? Any replacement? [closed]

I use in my ARCore project Sceneform. It seems that this project is now mentioned as Archived by Google. More info we can find here or on this

Can I track more than 4 images at a time with ARKit?

Out of the box it's pretty clear ARKit doesn't allow for the tracking of more than 4 images at once. (You can "track" more markers than that but only 4 will fun