'C++ implement class constructs instance of another classes depending on string it consumes
I need to implement one abstract class, three its concrete subclasses, class which goal to create one of this three classes instances and last class executor of three classes. Requirements are c++98, and not to use if/elseif/else to construct class instance, like i did in a Maker class method make Form. What mechanism i need to avoid if / elseif / else?
For example:
test.h
#ifndef TEST_H
#define TEST_H
#include <iostream>
class Executor {
private:
const std::string name;
public:
Executor(const std::string &name = "") {};
const std::string getname() const {return name;}
};
class BForm {
private:
const std::string _name;
public:
BForm(const std::string &name = "") : _name(name) {};
virtual ~BForm() {};
virtual void execute(const Executor &src) = 0;
const std::string getname() {return _name;}
virtual const std::string gettarget() = 0;
};
class Form1 : public BForm{
private:
std::string _target;
public:
Form1(const std::string &target = "") : BForm("form1"), _target(target) {};
virtual ~Form1() {};
virtual void execute(const Executor &src) {
std::cout << src.getname() << " exec form1 target:" << _target << std::endl;
}
virtual const std::string gettarget() {return _target;}
};
class Form2 : public BForm {
private:
std::string _target;
public:
Form2(const std::string &target = "") : BForm("form2"), _target(target) {};
virtual ~Form2() {};
virtual void execute(const Executor &src) {
std::cout << src.getname() << " exec form2 target:" << _target << std::endl;
};
virtual const std::string gettarget() {return _target;}
};
class Form3 : public BForm {
private:
std::string _target;
public:
Form3(const std::string &target = "") : BForm("form3"), _target(target) {};
virtual ~Form3() {};
virtual void execute(const Executor &src) {
std::cout << src.getname() << " exec form3 target:" << _target << std::endl;
};
virtual const std::string gettarget() {return _target;}
};
class Maker {
public:
BForm *makeForm(const std::string &name, const std::string &target)
{
/* need to avoid */
if (name == "form1")
return new Form1(target);
else if (name == "form2")
return new Form2(target);
else
return new Form3(target);
}
};
#endif
main.cpp
#include "test.h"
int main() {
Maker maker;
BForm *form;
Executor exec("executor");
form = maker.makeForm("form1", "A");
std::cout << form->getname() << " " << form->gettarget() << std::endl;
form->execute(exec);
delete form;
return (0);
}
Sources
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Source: Stack Overflow
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