'Automatically accept all SDK licences
Since gradle android plugins 2.2-alpha4:
Gradle will attempt to download missing SDK packages that a project depends on
Which is amazingly cool and was know to be a JakeWharton project.
But, to download the SDK library you need to: accept the license agreements or gradle tells you:
You have not accepted the license agreements of the following SDK components: [Android SDK Build-Tools 24, Android SDK Platform 24]. Before building your project, you need to accept the license agreements and complete the installation of the missing components using the Android Studio SDK Manager. Alternatively, to learn how to transfer the license agreements from one workstation to another, go to http://d.android.com/r/studio-ui/export-licenses.html
And this is a problem because I would love to install all sdk dependencies while doing a gradle build.
I am looking for a solution to automatically accept all licenses. Maybe a gradle script ? Do you have any ideas ?
Solution 1:[1]
I was getting this error:
License for package Android SDK Build-Tools 30.0.2 not accepted.
So, I went to Tools -> SDK Manager -> SDK Tools. Then I installed Google Play Licensing Library. It solved the problem.
Solution 2:[2]
I have encountered this with the alpha5 preview.
Jake Wharton pointed out to me that you can currently use
mkdir -p "$ANDROID_SDK/licenses"
echo -e "\n8933bad161af4178b1185d1a37fbf41ea5269c55" > "$ANDROID_SDK/licenses/android-sdk-license"
echo -e "\n84831b9409646a918e30573bab4c9c91346d8abd" > "$ANDROID_SDK/licenses/android-sdk-preview-license"
to recreate the current $ANDROID_HOME/license folder on you machine. This would have the same result as the process outlined in the link of the error msg (http://tools.android.com/tech-docs/new-build-system/license).
The hashes are sha1s of the licence text, which I imagine will be periodically updated, so this code will only work for so long :)
And install it manually, but it is the gradle's new feature purpose to do it.
I was surprised at first that this didnt work out of the box, even when I had accepted the licenses for the named components via the android tool, but it was pointed out to me its the SDK manager inside AS that creates the /licenses folder.
I guess that official tools would not want to skip this step for legal reasons.
Rereading the release notes it states
SDK auto-download: Gradle will attempt to download missing SDK packages that a project depends on.
Which does not mean it will work if you have not installed the android tools yet and have already accepted the latest license(s).
EDIT: Saying that, it still does not work on my test gubuntu box until I link the SDK up to AS. CI works fine though - not sure what the difference is...
Solution 3:[3]
For the newest Android Studio (2.3) the best way to update/accept all licenses is to run:
cd $ANDROID_HOME
tools/bin/sdkmanager --licenses
you might still need to copy the licence files to other locations based on your setup.
Solution 4:[4]
For the new sdkmanager utility:
yes | $ANDROID_HOME/tools/bin/sdkmanager "build-tools;24.0.3"
There's a bit of a delay between yesses, so the command could hang with the license showing for a while, but it doesn't require human intervention.
Solution 5:[5]
If you are using Jenkins, you can use the following bash script as first step in the build process:
(while sleep 3; do echo "y"; done) | $ANDROID_HOME/tools/android update sdk -u
This will of course install ALL available updates, but it will save you some time if you can spare the disk space. The sleep is to avoid the broken readline in the installation program, since "yes" does not work properly in this case.
EDIT: You also need to add the "Install Android project prerequisites" plugin in the build step to get the correct $ANDROID_HOME if you are using the built-in SDK manager.
Solution 6:[6]
this solved my error
echo yes | $ANDROID_HOME/tools/bin/sdkmanager "build-tools;25.0.2"
Solution 7:[7]
We found same issue building the project on Jenkins. With buildToolsVersion '25.0.2', we must accept licenses before building. In our case, we needed to run:
yes | sdkmanager --update that accepts licenses for the sdkmanager itself, and then
yes | sdkmanager --licenses that accepts new licenses not previously accepted
Remember: run these commans with the same user that jenkins does. In our Debian, the Jenkins user is just jenkins. In other words: doing it as root will create the accepted licenses as root, so Jenkins will not be able to read them.
By the way, we found sdkmanager at /var/lib/jenkins/tools/android-sdk/tools/bin. If yours is not there, find it with find / -name "sdkmanager"
Solution 8:[8]
Unfortunately the way as OP originally solved it does not always work. If you find from the error message what is your builds current build-tools version. It could be that it is a higher version of build-tools that is missing. In that case you need to manually start SDK Manager and add the build-tools and accept license.
Per OP instructions, it look as follows.
$ ./gradlew build
To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/2.14.1/userguide/gradle_daemon.html. FAILURE: Build failed with an exception. * What went wrong: A problem occurred configuring project ':app'. > You have not accepted the license agreements of the following SDK components: [Android SDK Build-Tools 24.0.2]. ... BUILD FAILED
NOTE: 2017-04-16
The
androidtool has now been deprecated in favor of the newsdkmanager. Please see Joe Lawson's answer and subsequent posts from March (2017) and onward.
Then adjust you command as follows:
android update sdk --no-ui --filter build-tools-24.0.2,android-24,extra-android-m2repository
Refresh Sources:
Fetching https://dl.google.com/android/repository/addons_list-2.xml
Validate XML
Parse XML
Fetched Add-ons List successfully
Refresh Sources
Fetching URL: https://dl.google.com/android/repository/repository-11.xml
Validate XML: https://dl.google.com/android/repository/repository-11.xml
Parse XML: https://dl.google.com/android/repository/repository-11.xml
...
Error: Ignoring unknown package filter 'build-tools-24.0.2'
-------------------------------
License id: android-sdk-license-xxxxxxxx
Used by:
- SDK Platform Android 7.0, API 24, revision 2
- Android Support Repository, revision 39
-------------------------------
...
November 20, 2015
Do you accept the license 'android-sdk-license-xxxxxxxx' [y/n]: y
Installing Archives:
Preparing to install archives
Downloading SDK Platform Android 7.0, API 24, revision 2
Installing SDK Platform Android 7.0, API 24, revision 2
Installed SDK Platform Android 7.0, API 24, revision 296%)
Downloading Android Support Repository, revision 39
Installing Android Support Repository, revision 39
Installed Android Support Repository, revision 3999%)
Done. 2 packages installed.
Running this again, still do not make Gradle happy. So manual acceptance is the only solution until someone come up with something better. (Please do!)
Solution 9:[9]
The android tool is deprecated and you should use the sdkmanager instead. sdkmanager also writes the licenses file when you first accept it. The license changes depending on which SDK you are using so even though the command
echo -e "\n8933bad161af4178b1185d1a37fbf41ea5269c55" > "$ANDROID_SDK/licenses/android-sdk-license"
works on some systems. It won't work on all. Some SDK installs expect to license file to end without a newline in the file so try adding a -n to the echo command.
echo -n -e "\n8933bad161af4178b1185d1a37fbf41ea5269c55" > "$ANDROID_SDK/licenses/android-sdk-license"
If that isn't working you can try using the base64 encoding instead.
So to discover my license:
$> rm ${ANDROID_HOME}/
$> unzip tools_r25.2.3-linux.zip -d ${ANDROID_HOME}
$> ${ANDROID_HOME}/tools/bin/sdkmanager "system-images;android-23;default;x86_64"
It'll prompt you to accept the license. After accepting it'll copy it to ${ANDROID_HOME}/licenses/android-sdk-license. To ensure you always get exactly what is written use base64.
$> base64 ${ANDROID_HOME}/licenses/android-sdk-license
Cjg5MzNiYWQxNjFhZjQxNzhiMTE4NWQxYTM3ZmJmNDFlYTUyNjljNTU=
Then you can use base64 -d recreate the file exactly.
$> echo Cjg5MzNiYWQxNjFhZjQxNzhiMTE4NWQxYTM3ZmJmNDFlYTUyNjljNTU= | base64 -d > ${ANDROID_HOME}/licenses/android-sdk-license
You can verify if the file written is what is expected by running a sha1sum on it.
$> sha1sum ${ANDROID_HOME}/licenses/android-sdk-license
da6b80c9c47b41c0bf7032938e7137a58a3dc249
Solution 10:[10]
if you run yes | sdkmanager --licenses, then we print content of $ANDROID_HOME/licenses/android-sdk-license,
we will get this
# cat $ANDROID_HOME/licenses/android-sdk-license
8933bad161af4178b1185d1a37fbf41ea5269c55
d56f5187479451eabf01fb78af6dfcb131a6481e
For GitLab CI, to accept Android SDK Build-Tools 26.0.2 licenses, you need to run this
before_script:
- mkdir -p $ANDROID_HOME/licenses
- echo "8933bad161af4178b1185d1a37fbf41ea5269c55" > $ANDROID_HOME/licenses/android-sdk-license
- echo "d56f5187479451eabf01fb78af6dfcb131a6481e" >> $ANDROID_HOME/licenses/android-sdk-license
Solution 11:[11]
Note that for anyone coming to this question currently, build-tools-24.0.2 is (I think) now considered obsolete, so you'll get:
Error: Ignoring unknown package filter 'build-tools-24.0.2'
when running the various commands that have been suggested to install them.
The solution is to add --all:
android update sdk --no-ui --all --filter "build-tools-24.0.2"
Also if you're on 32bit linux, everything after build tools 23.0.1 is 64bit only, so will not run. 32bit users are stuck on 23.0.1, the only way to get a later build tools is to switch to 64bit.
Solution 12:[12]
If you use tools/bin/sdkmanager --licenses you still need to have a human interaction. I have the problem using my gitlab CI. This is my solution:
wget --quiet --output-document=tools.zip https://dl.google.com/android/repository/sdk-tools-linux-3859397.zip
unzip -qq tools.zip
echo y | tools/bin/sdkmanager "platforms;android-25"
echo y | tools/bin/sdkmanager "platform-tools"
echo y | tools/bin/sdkmanager "build-tools;25.0.2"
echo y | tools/bin/sdkmanager "extras;android;m2repository"
echo y | tools/bin/sdkmanager "extras;google;m2repository"
echo y will say yes if there is any question, but you need to make one line per installe package
Solution 13:[13]
You can also just execute:
$ANDROID_HOME/tools/bin/sdkmanager --licenses
And in Windows, execute:
%ANDROID_HOME%/tools/bin/sdkmanager --licenses
Solution 14:[14]
Ok FOR ANYONE HAVING THIS ISSUE AS OF 2018. The above answers did NOT work for me at all. What DID work was opening Android SDK - clicking the DOWNLOAD button on the tool bar and selecting the appropriate packages. After they finish downloading, it will let you accept the license agreement.

Solution 15:[15]
In Android Studio for Windows, the solution is as follows:
Go to File -> Settings -> Appearance & Behaviour -> System Settings -> Android SDK -> SDK Tools -> check Google Play Licensing Library -> Click Apply, and then Ok
After the installation, build your application. It will work.
Solution 16:[16]
For an error message about SDK api number 25:
android update sdk --no-ui --all --filter build-tools-25.0.1,android-25,extra-android-m2repository
Solution 17:[17]
Note: This is only for Mac users
I had same issue but none of the answers posted helped since there was no tools folder present in Library/Android/sdk. (I'm using Android 3.6.3 on Mac OS 10.14.4)
Below steps helped me to overcome licensing problem error:
- Open
Android Studio - Press
cmd + shift + A. This opensActionspop-up window. - Search for
SDK Managerand hit enter to open. - This opens pop-up for
Android SDK. Select some other version of Android apart from already installed one. (In my case Android 10.0 was already installed so I selected Android 9.0) - Then select
Applybutton. This will install corresponding SDK.
- Now run your app it should work without any exception.
Solution 18:[18]
I solved this problem by creating a public git repo with the accepted license files. Then I use wget to fetch these licenses on any machine I need into a [sdk-dir]/licenses directory before running ./gradlew to build my project.
Solution 19:[19]
I went to Tools -> SDK Manager -> SDK Tools. Then I installed Google Play Licensing Library. It solved the problem.
Solution 20:[20]
For those having issues with the command line SDK, the reason it won't find the licenses you have accepted is because they have have been written to a different location than $ANDROID_HOME/licenses which is where they need to be.
I found the easiest solution was to accept the licenses like this:
$ANDROID_HOME/bin/sdkmanager --licenses --sdk_root=$ANDROID_HOME
Note: This assumes you've set ANDROID_HOME to point to wherever your sdk is installed.
Solution 21:[21]
cd $ANDROID_HOME/tools/bin
yes | ./sdkmanager --update
or
yes | $ANDROID_HOME/tools/bin/sdkmanager --update
Solution 22:[22]
for windows, open cmd and enter into bin directory by running command:
cd C:\Users\username\AppData\Local\Android\sdk\tools\android\Sdk\tools\bin
then run sdkmanager --licenses command, it asks to accept licenses.
Solution 23:[23]
I finally found a solution on Windows, to have a real silent and automatic install:
On Windows, the following syntax doesn't work:
echo y | sdkmanager --licenses
It seems the "y" aren't correctly sent to the java program called in the batch.
The workaround is to create a file file-y.txt with several "y", one by line, and to use
call sdkmanager --licenses < file-y.txt
This will create the needed files in the licenses directory. The problem is probably related to the use of BufferedReader in Java
Solution 24:[24]
I tried all the above command on windows 10 machine but the solution was to use the SDKMANAGER to check and accept licenses buy installing missing versions
Solution 25:[25]
I have faced two errors while Build my project on Android Studio:
License for package Android SDK Platform 28 not accepted. (while Build my project in Android Studio 4.1)exception in thread main java.lang.noclassdeffounderror javax/xml/bind/annotation/xmlschema (while running SDK manager to accept license)
For me, it was a java version problem. I have installed JDK instead of java. TO SOLVE THE ISSUE, I did the following steps.
For Windows:
Step1: Download and install the latest JAVA version from https://www.java.com/en/download/
Step2: Search for "View advanced system settings" in the start menu button (windows icon)
Step3: Click on "Environment Variables"
Step4: under "System variables" click on "New", now set "Variable name: JAVA_HOME" and "Variable value: C:\Program Files\Java\jre1.8.0_271" (add latest installed java path here). Then "OK", "OK", and "OK".
Step5: open cmd as an administrator and type the following commands:
cd C:\Users\kevin\AppData\Local\Android\Sdk\tools\bin(*change username here)sdkmanager --licenses
Press "y" for all questions.
Step6: Restart your Android Studio again.
DONE.
Let me know if anyone having a problem while following the above steps.
Solution 26:[26]
Copy the entire licenses/ directory and paste it into the Android SDK home directory on the machine where you wish to build your projects.
https://developer.android.com/studio/intro/update.html#download-with-gradle
this resolved the issue for me
Solution 27:[27]
In Windows PowerShell, you can do
for($i=0;$i -lt 30;$i++) { $response += "y`n"}; $response | sdkmanager --licenses
This is much more flexible and requires zero manual intervention. The 30 number is arbitrary, should be enough to cover the number of license acceptances, but can be increased if needed
Solution 28:[28]
I had the same error while using Cordova.
The problem was due to the fact that I installed Android Sdk through Android Studio and through apt with apt install android-sdk adb. And Cordova was calling the files installed through apt instead of the files in my home directory.
It worked once I changed the path to SDK in bash:
# Change path
export ANDROID_HOME="$HOME/Android/Sdk/"
echo "Android home = $ANDROID_HOME"
# Accept licenses
eval "${ANDROID_HOME}/tools/bin/sdkmanager --licenses"
# Run Cordova
cordova build android
Then I removed the system files that weren't used anymore: apt remove android-sdk adb.
Solution 29:[29]
You can accept all the license by executing the following command:
sdkmanager --licenses
This will prompt you through each licenses you haven't accepted yet and you can just enter y to accept each of them.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow





