'AutoLisp - Two basic functions: Determining the number and value of block attributes
I have to write the function that determines the number and values of block attributes in AutoLisp. I have function which count the atributes:
(defun c:Test (/ s ss)
(if (and (princ "\n Select FIRST Attributed Block :")
(setq s (ssget "_+.:S:E" '((0 . "INSERT") (66 . 1))))
(princ "\n Select the SECOND Attributed Block :")
(setq ss (ssget "_+.:S:E" '((0 . "INSERT") (66 . 1))))
)
(mapcar
'length
(mapcar
'(lambda (a)
(mapcar
'(lambda (x) (vla-get-textstring x))
(vlax-invoke (vlax-ename->vla-object a) 'getattributes)
)
)
(list (ssname s 0) (ssname ss 0))
)
)
)
)**
A function that returns the values of attributes:
(defun c:Test (/ ss n e x)
(while (progn (princ "\n Select single attributed block :")
(setq ss (ssget "_+.:S" '((0 . "INSERT") (66 . 1))))
)
(setq n (entnext (ssname ss 0)))
(while (not (eq (cdr (assoc 0 (setq e (entget n)))) "SEQEND" ))
(if (eq (cdr (assoc 0 e)) "ATTRIB")
(print (cdr (assoc 1 e)))
)
(setq n (entnext n))
)
)
(princ)
)
Could you help me to combine this to functions into one?
Solution 1:[1]
Here is a lisp program that will loop over all blocks from a user selection set and:
1.) print block name
2.) print the association list of AttributeTag.AttributeValue
3.) print the list of AttributeTags
4.) print the list of AttributeValues
5.) print the number of AttributeValues
I also attached what the command line output should look like.
;;www.cadwiki.net
(defun c:test (/ SSINPUT)
(setq ssInput (ssget (list '(0 . "insert"))))
(PRINT-BLOCK-ATTRIBUTE-INFO ssInput)
(princ)
)
(defun PRINT-BLOCK-ATTRIBUTE-INFO (ssInput / ATTRIBUTETAGS ATTRIBUTETAGSTOVALUES ATTRIBUTEVALUES BLOCKENTITY BLOCKVLAOBJECT I NUMBEROFBLOCKATTRIBUTES
)
(setq i 0)
(if (= ssInput nil)
(progn
(princ "ssInput was nothing, exiting.")
(exit)
)
)
(princ (strcat "\nItems in selection set: " (itoa (sslength ssInput))))
(while (< i (sslength ssInput))
(setq blockEntity (ssname ssInput i))
(setq blockVlaObject (vlax-ename->vla-object blockEntity))
(setq attributeTagsToValues (GET-BLOCK-ATTRIBUTE-NAME-TO-VALUE-ASSOC blockEntity))
(princ (strcat "\nBlock name: " (vla-get-name blockVlaObject)))
(princ "\nBlock attributes tag to values association list: ")
(princ attributeTagsToValues)
(setq attributeTags (GET-NTHS-FROM-LISTS 0 attributeTagsToValues nil))
(princ "\nBlock attribute tags list: ")
(princ attributeTags)
(setq attributeValues (GET-LAST-ITEM-FROM-EACH-LIST attributeTagsToValues))
(princ "\nBlock attributes values list: ")
(princ attributeValues)
(princ "\nNumber of block attributes: ")
(setq numberOfBlockAttributes (itoa (length attributeValues)))
(princ numberOfBlockAttributes)
(setq i (+ i 1))
)
)
(defun GET-NTHS-FROM-LISTS (N LSTs removeDuplicates / CT LST2 LST IT)
(setq LST2 nil)
(foreach LST LSTs
(setq IT (nth N LST))
(if removeDuplicates
(if (not (member IT LST2))
(setq LST2 (append LST2 (list IT)))
)
(setq LST2 (append LST2 (list IT)))
)
)
LST2
)
(defun GET-LAST-ITEM-FROM-EACH-LIST (LSTs / CDRs FAIL LST)
(setq CDRs nil
FAIL nil
)
(if (not (= (type LSTs) 'LIST))
(setq FAIL "not a list")
)
(if (not FAIL)
(foreach LST LSTs
(setq FAIL (cond
((not (= (type LST) 'LIST)) "non-list member")
((not (cdr LST)) "no CDR")
(T nil)
)
)
(if (not FAIL)
(setq CDRs (append CDRs (list (cdr LST))))
)
)
)
CDRs
)
(defun GET-BLOCK-ATTRIBUTE-NAME-TO-VALUE-ASSOC (entity / COUNTER COUNTER2 COUNTERMAX COUNTERMAX2 DXFCODE0 DXFCODE2 DXFCODE66 DXFCODE8 DXFCODECODE-1 ENTITIESTORETURN ENTITYDXFCODES *ERROR* RETURNLIST
SUPPLIEDTRUENAME TRUENAME ATTRIBUTETAG ATTRIBUTEVALUE DXFCODE-1 ENTITYNAMEFORDRILLING SUBLIST TAGSANDVALUES THECALLINGFUNCTIONSNAME
)
(setq counter 0) ;initialize counter to 0 for while loop
(if ;if
(/= entity nil) ;entity is not nil
(progn ;progn wrap
(setq entityDxfCodes (entget entity)) ;set the varaible entityDxfCodes to the list of entities from the en varaible
;; you can use the method here to find any value from a dxfCodecode
(setq dxfCode-1 (cdr (assoc -1 entityDxfCodes))) ;set dxfCode-1 to the second element of the item that has -1 as it's first element, this is the entity name
(setq dxfCode0 (cdr (assoc 0 entityDxfCodes))) ;set dxfCode0 to the element of the item that has 0 as it's first element, this is the entity type
(setq dxfCode2 (cdr (assoc 2 entityDxfCodes))) ;set dxfCode8 to the second element of the item that has 8 as it's first element, this is the name, or block name
(setq dxfCode8 (cdr (assoc 8 entityDxfCodes))) ;set dxfCode8 to the second element of the item that has 8 as it's first element, this is the layer
(setq dxfCode66 (cdr (assoc 66 entityDxfCodes))) ;set dxfCode66 to the second element of the item that has 66 as it's first element, this is the attribute flag
(setq entityNameForDrilling entity)
(if ;if start
(= dxfCode66 1) ;entity attribute flag is 1
(progn ;progn wrap
(while (/= dxfCode0 "SEQEND") ;while loop to drill to each sub entity in a block
(setq attributeTag (cdr (assoc 2 entityDxfCodes))) ;set attributeTag to the second element of the second Dxf code (assoc 2) of the entityDxfCodes variable
(setq attributeValue (cdr (assoc 1 entityDxfCodes))) ;set attributeValue to the second element of the first Dxf code (assoc 1) of the entityDxfCodes variable
(if
(/= attributeValue nil)
(progn
(setq sublist (cons attributeTag attributeValue))
(setq tagsAndValues (cons sublist TagsAndValues))
)
)
(setq entityNameForDrilling (entnext entityNameForDrilling))
(setq entityDxfCodes (entget entityNameForDrilling))
(setq dxfCode0 (cdr (assoc 0 entityDxfCodes)))
)
) ;progn wrap end
) ;if end
) ;progn wrap end
) ;if end
(setq returnList tagsAndValues)
)
Sources
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Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 |
