'3D Mesh - How to reduce the genus with smallest mesh change?
I have a 3D polygon mesh. It is a closed surface and has several holes (genus >= 2) and I do not know where the holes are.
I am looking for an algorithm to reduces the genus (potentially to 0 to have no holes) while keeping the mesh as close as possible to the original shape. The success criteria for the new mesh would be:
- genus = 0
- original mesh is inside the new one (it seems possible to check that each point of the original mesh is inside the new one)
- and with the smallest volume increase.
I suppose this would be equivalent to filling the “holes” (holes being counted as the genus).
I would be interested in any idea to solve this.
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