'How to get active UDP hosts accesssed within an application - windows?
I am planning on trying to put into my application c# - an active overlay while playing in-game , the active IP host for UDP connections such that u can track which server u are connected to.
I have managed to do this using netstat for TCP Connections - however am failing to get accurate UDP connection hosts. There is an application like livetcpudp watch i have seen that does something similar by using windows event / kernel logs or something like that.
from my research UDP is connectionless - how can I capture this info?
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