'How to change the color of ball everytime it strike the wall, in processing? My code is as below
This is the code I have. And in next step how can I make effect on the bouncing ball from keyboard keys.
float circleX = 0;
float circleY = 0;
float xSpeed = 2.5;
float ySpeed = 2;
void setup() {
size(500, 500);
}
void draw() {
background(0,200,0);
circleX += xSpeed;
if (circleX < 0 || circleX > width) {
xSpeed *= -1;
}
circleY += ySpeed;
if (circleY < 0 || circleY > height) {
ySpeed *= -1;
}
ellipse(circleX, circleY, 100, 100);
}
Solution 1:[1]
Change the color fill() each time the ball hits a wall:
float circleX = 0;
float circleY = 0;
float xSpeed = 2.5;
float ySpeed = 2;
void setup() {
size(500, 500);
}
void changeColor() {
fill(random(255), random(255), random(255));
}
void draw() {
background(0,200,0);
circleX += xSpeed;
if (circleX < 0 || circleX > width) {
xSpeed *= -1;
changeColor();
}
circleY += ySpeed;
if (circleY < 0 || circleY > height) {
ySpeed *= -1;
changeColor();
}
ellipse(circleX, circleY, 100, 100);
}
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Rabbid76 |
